This class had to be the most ‘college’ feeling class I’ve ever had to take in my entire career as an art student. This wasn’t just ‘get the project to present to class’ for the grade, but for it to be part of a symposium to present in a school function was very daunting but also kind of exciting. It was fun to learn how much the arts and sciences are actually one and the same and to learn more about botany and plants. It was interesting to learn more about using the natural world around you as a design purpose, and delve into the world of Solarpunk because that’s basically the aesthetic we touched upon in this class.
My group work well together because we all have had experience in the multimedia classes and used our own strengths to the advantage of getting the project done. We all had a hand in working on it, putting in our own designs ideas and concepts and honestly there was never any infighting which is always a plus. From the first build in creating a triangular design in some way to help with getting the water to go down, we knew that we had to keep that shape in some way and create a base for it as well so much of that final design was left to Zach to work on in Maya. I worked more on getting the pieces cut to our structure and learning the CNC system, and working late hours to get the project put together between the Fablab and Sculpture room.
I’m lucky enough to have a pretty good basis with modeling programs, but we should have done more with the modeling programs for everyone else who may have not been as familiar with the programs. Next time, we should make a project with the modeling programs first versus throwing some of them into the fray that was the final project. I thought it was a great class to take because it had me rethink designs on the daily, and to try out new equipment that I may not have had a chance to use in one semester. I think for the next time there is a class that involves a group effort/collaboration either with a visiting artist or just a class project, we should have more than one assignment. To have over four months on one project can cause a grind in completion versus quality towards the end. It felt like there was just so much time spent not doing anything when we trying to figure out what to get for the final project versus being more active.